Ashes of Isar Core Rules [digital download]

$9.99

These are the Core Rules in PDF format for Ashes of Isar WWII Espionage and Spycraft Role-playing Game. It contains everything you need to play the game, whether you are a player or game master.

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Description

These are the Core Rules in PDF format for Ashes of Isar WWII Espionage and Spycraft Role-playing Game. It contains everything you need to play Ashes of Isar, whether you are a player or game master.

Ashes of Isar provides role playing opportunities for 1-6 players plus a Game Master who are passionate about World War II espionage and spycraft.

The core tenet of Ashes of Isar is plausible realism.

Players create characters (“agents”) that have a set of skills which increase through experience. Throughout the game, they attempt to succeed at various objectives that help the war effort, using their skills and ability to improvise along with a bit of random luck determined by rolling six-sided dice. Successes increase their skills, and failures can lead to injury, capture, or even death. The stakes are high!

Over time, player actions influence future conditions, and missions change (and become more difficult) as the war progresses. The GM handles this ongoing play by creating new and more dangerous missions for the players to accomplish. Players can suggest new missions based on their own ingenuity and effort to help win the war. In the end, players seek to achieve Master Spy status — and to win the war, of course!

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